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Animationbox 1 0 1 – Amazing Characters & Fluid Animations

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  1. Animationbox 1 0 1 – Amazing Characters & Fluid Animations Download
  2. Animationbox 1 0 1 – Amazing Characters & Fluid Animations Funny

Flare is a powerful animation tool that you can use for both UI and character design in apps and games. You can easily improve the user experience of your mobile application by adding fluid. The 10 Best Examples Of Character Animation In Video Games Animating characters effectively in a controlled scene is tough as it is, but taking a character and putting them in the hands of a gamer would be enough to make any animator's eye twitch. The 1.14 version is still in beta and therefor lacks a few models. The Better Animations Collection mod was originally created by KodaichiZero for Minecraft 1.2.5 in 2012. Even though there have been previous revivals this mod has been completely built off of Kodaichi's original work.

Description

Hi all!
How sick are you of pipe fluid throughput? This mod aims to add a new set of big pipes to the game called 'Ducts' that have better performance. Without being cheaty, ducts have the same fluid volume (height included) of normal pipes, along with connection points that will adapt to the necessary pumping rate.

How To Make Animation #1 Create Character Superman model image download: How To Make Animation Seri.

Features

What adds the mod?

The duct parts is divided in each possible pieces for have a better control during construction:

  • Straight duct(in three different form, 2x1 2x2 2x4)
  • Duct T junction
  • Duct bend
  • Cross duct
  • Underground duct

And two new pumps! Like the vanilla one they require energy and are four time faster! (the end points is animated):

  • Duct end point intake
  • Duct end point outtake
Animationbox 1 0 1 – Amazing Characters & Fluid Animations

This two end points have different purposes: one push fluids inside duct, the other will take out of it.

And a dedicated pipe connections cover design:

High throughput

The time that vanilla pipes need to fill one storage tank with the ducts you could fill four of it.

Controlled throughput

Animationbox 1 0 1 – Amazing Characters & Fluid Animations Download

The last part of ducts is a non-return duct, that push fluids in one direction, avoid the backflow effect (don't need power).

Postico 1 5 3 – a modern postgresql client centered. This give to players the possibility to choose where is better send more flow:

Auto-join

The straight duct parts will be automatically connected and replaced with the bigger version by the mod in construction (could be disable in mod options):

With safe blueprint result:

And robots could use auto-join too:

If you are wondering how much UPS this features drain, is about 0.050+/- with 100 robots that place things concurrently (when something is built) for characters is about 0.002+/-. Anyway, could be disabled in the mod options.
It is recommended to build ducts in one way with this option, see in game behavior for understand better.

Settings

  • Excluded connection points, duct parts could only be connected to other duct parts, could be disabled(recommended for make the mod more realistic)
  • Auto-join could be disable, and unlock recipes of each straight duct parts
  • Undeground duct distance could be regulated
  • Some parameters of duct entity could be regulated too

Localization

Supported languages:

  • English
  • Italian
  • French by Redstylt
  • Russian

Good practices

For use the ducts in the best manner we will give some suggestions:

  • Assemble ducts trying to compose it with minor number of small straight duct and normal straight duct (long straight duct are more efficient for the game engine).

  • Use end points only when you want put fluids in or out of duct, for split it, use T junction and cross junction, use the non-return duct (after or before) if u want block the backflow, pushing more fluid in a direction, this could be useful, increasing the flow, but be aware that the back part of fluid network could suffer starvation.

  • When the duct is very long, use more underground duct instead straight duct!(30-40 tiles).

  • Remeber that in Factorio fuild flow rate is related to fullness of connected entities (especially over long distances), if a duct is overloaded of consumers, the performance could seems worst than Factorio vanilla pipes. This problem is related to network flow problem and because ducts are not a cheaty addon, you must manage it with the limit that ducts can't provide a maximized fluid flow for more that 4 vanilla pipes.

  • And remember (looking performance) that Factorio fluid flow is designed for penalize long fluid entities connections (this is hard-coded, it isn't violable)

  • Is suggest to understand this concept for setup well the terminal parts of ducts: Bottleneck.

Planned update

  • Improve auto join algorithm

Synergy mod recommend

We recommend to use Flow Control, that have a splendid synergy with this mod.

Co-author

  • Krastor, that make the amazing sprites
  • iicyan, code write and fixer helper

Special thanks to:

  • Staplergun, that help us with Factorio documentations
  • PyroFire and boskid, that help us to resolve some bugs
  • Deadlock989, for suggestions

This mod is part of mods developed by Krastorio Team

With Firefox OS, asm.js, and the push for browser performance improvements, canvas and WebGL technologies are opening a world of possibilities. I featured 9 Mind-Blowing Canvas Demos and then took it up a level with 9 Mind-Blowing WebGL Demos, but I want to outdo those with this post. I've found nine more mental WebGL demos that you shouldn't miss. Enjoy!

1. WebGL Water

This incredible demo is as fluid as you could believe. Raise and drop the ball into the water to see realistic, beautiful splashing of the water. You can also just click the water to see it ripple away. I'm completely awestruck at how realistic and smooth the animation is in this excellent WebGL demo. Unreal.

2. Fizzy Cam

Fizzy Cam uses your machine's webcam to display your likeness but with thousands of moving blocks overlaid, giving a fun and artsy feel to the display. The boxes move with motion so move about as you use the demo and marvel at how creative this WebGL demo is.

3. Blossom

The Blossom demo animates leaves from a tree. That sounds simple but there's something very realistic about this WebGL treat; the leaves look so real and flow so naturally that you can't help but keep watching. Call me soft but I think this animation is incredibly beautiful.

Animationbox 1 0 1 – Amazing Characters & Fluid Animations

This two end points have different purposes: one push fluids inside duct, the other will take out of it.

And a dedicated pipe connections cover design:

High throughput

The time that vanilla pipes need to fill one storage tank with the ducts you could fill four of it.

Controlled throughput

Animationbox 1 0 1 – Amazing Characters & Fluid Animations Download

The last part of ducts is a non-return duct, that push fluids in one direction, avoid the backflow effect (don't need power).

Postico 1 5 3 – a modern postgresql client centered. This give to players the possibility to choose where is better send more flow:

Auto-join

The straight duct parts will be automatically connected and replaced with the bigger version by the mod in construction (could be disable in mod options):

With safe blueprint result:

And robots could use auto-join too:

If you are wondering how much UPS this features drain, is about 0.050+/- with 100 robots that place things concurrently (when something is built) for characters is about 0.002+/-. Anyway, could be disabled in the mod options.
It is recommended to build ducts in one way with this option, see in game behavior for understand better.

Settings

  • Excluded connection points, duct parts could only be connected to other duct parts, could be disabled(recommended for make the mod more realistic)
  • Auto-join could be disable, and unlock recipes of each straight duct parts
  • Undeground duct distance could be regulated
  • Some parameters of duct entity could be regulated too

Localization

Supported languages:

  • English
  • Italian
  • French by Redstylt
  • Russian

Good practices

For use the ducts in the best manner we will give some suggestions:

  • Assemble ducts trying to compose it with minor number of small straight duct and normal straight duct (long straight duct are more efficient for the game engine).

  • Use end points only when you want put fluids in or out of duct, for split it, use T junction and cross junction, use the non-return duct (after or before) if u want block the backflow, pushing more fluid in a direction, this could be useful, increasing the flow, but be aware that the back part of fluid network could suffer starvation.

  • When the duct is very long, use more underground duct instead straight duct!(30-40 tiles).

  • Remeber that in Factorio fuild flow rate is related to fullness of connected entities (especially over long distances), if a duct is overloaded of consumers, the performance could seems worst than Factorio vanilla pipes. This problem is related to network flow problem and because ducts are not a cheaty addon, you must manage it with the limit that ducts can't provide a maximized fluid flow for more that 4 vanilla pipes.

  • And remember (looking performance) that Factorio fluid flow is designed for penalize long fluid entities connections (this is hard-coded, it isn't violable)

  • Is suggest to understand this concept for setup well the terminal parts of ducts: Bottleneck.

Planned update

  • Improve auto join algorithm

Synergy mod recommend

We recommend to use Flow Control, that have a splendid synergy with this mod.

Co-author

  • Krastor, that make the amazing sprites
  • iicyan, code write and fixer helper

Special thanks to:

  • Staplergun, that help us with Factorio documentations
  • PyroFire and boskid, that help us to resolve some bugs
  • Deadlock989, for suggestions

This mod is part of mods developed by Krastorio Team

With Firefox OS, asm.js, and the push for browser performance improvements, canvas and WebGL technologies are opening a world of possibilities. I featured 9 Mind-Blowing Canvas Demos and then took it up a level with 9 Mind-Blowing WebGL Demos, but I want to outdo those with this post. I've found nine more mental WebGL demos that you shouldn't miss. Enjoy!

1. WebGL Water

This incredible demo is as fluid as you could believe. Raise and drop the ball into the water to see realistic, beautiful splashing of the water. You can also just click the water to see it ripple away. I'm completely awestruck at how realistic and smooth the animation is in this excellent WebGL demo. Unreal.

2. Fizzy Cam

Fizzy Cam uses your machine's webcam to display your likeness but with thousands of moving blocks overlaid, giving a fun and artsy feel to the display. The boxes move with motion so move about as you use the demo and marvel at how creative this WebGL demo is.

3. Blossom

The Blossom demo animates leaves from a tree. That sounds simple but there's something very realistic about this WebGL treat; the leaves look so real and flow so naturally that you can't help but keep watching. Call me soft but I think this animation is incredibly beautiful.

4. Teach Me to Fly

Teach Me to Fly is a fun game where your character flies through the air and it's your job to guide him around buildings. The controls are simple, the game is simple, and yet it's very fun and challenging to play. The 3D buildings look outstanding and control is spot on.

5. Visualeyezer

This demo features an enormous eye that follows your cursor around the screen, all the while pulsating and changing colors as music plays. Unsettling? A bit. Impressive? Absolutely. The detail within the the lessor obvious parts of the eye is what really caught my attention -- fluid, smooth, and consistent.

6. Nucleal

Nucleal is another particle-based animation but this one transcends others. Choose the amount of particles to use (i.e. how toasted you want your CPU to get) and drag/hold around the animation to view different perspectives. The particles also animate at and curves to an amazing smoothness.

7. Interactive Globe

This interactive globe is amazingly reactive and practical. As you drag/pull around the globe, the information labels fluidly display. The revolving, animating spheres round the globe also add great visual appeal.

8. Google Maps Cube

Animationbox 1 0 1 – Amazing Characters & Fluid Animations Funny

Google Maps Cube is a game whereby you rotate your cursor around a cube, tipping the cube in a given direction, so as to get a ball to a destination on the map. This is an interesting, creative use of Google Maps and very well executed.

9. Ellie Goulding's Lights

This demo may be the most impressive of the lot but I have to feature it last to hide my shame in that I really enjoy this..song. Oh, but the demo. This demo is outstanding, with lights..lots of lights. As the music plays in the background, you navigate a beam of light through hills of lights. Press down on your mouse and the beam of light accelerates. As the demo continues, more and more lights and colors come into the animation. I can't recommend this demo enough.

I have to say that I believe these nine demos are shocking and possibly better than the original nine. The great work being done by animators is awe-inspiring and hugely ambitious. I hope you strive to greatness after seeing these massive demos!





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